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ZTZ-99

Wiki

It is one of the challenging tank to engage, its front hull is strong and will result in most rounds failing to punch through. This means its ammo rack is almost totally protected when ZTZ–99 is facing you. When engaging the ZTZ-99 front on, aiming for the turret housing is the better option. When aiming side on, the ZTZ-99 can be penetrated through its hull without much issue, including taking out its ammo rack. Unlike most tanks, the ZTZ-99 carries AGMs making it capable of getting a sneak attack from a distance and giving the appearance you're being attacked by an infantry TOW/HAT when that is not the case. When playing as ZTZ-99 its sabot main round should be preferred over its AGM because of its less consistent nature. As a driver, always ensure your front armor is facing the target, especially in this tank.


Created in 1970s for the United States Army, it is classified as main battle tank. Seeing use in several conflicts and countries over the last few decades.

Weapon Systems
Primary AP[2]:
125mm Sabot
x15
[8.3s]
Primary HEAT[2]:
125mm HEAT
x13
[8.3s]
Primary HE[2]:
125mm HE
x13
[8.3s]
Primary AGM[2]:
Guided Missle
x4
[8.3s]
Secondary[2]:
Coax
1x????
Commander[3]:
QJC-88
1x450
Turret Speed:
~12.3 seconds per 360.
Device:
40mm Smoke
x2
[8s]
Capabilities
Driver:
2 Windows w/ Smoke
[2s]
Stabilzation:
Both (Gun/CMD)
Manoeuvrability:
Good (For Tracked)
Ranging:
Laser (Gun/CMD)
Commander:
Gun [STA]
Rush To Mid:
????
Seating:
2 Crewman + 1 CMD
Extra Infomation
Quirks:
Its very low to the ground, prone to getting stuck on rocks/railroads etc..
Hull HP:
3000HP
Other Names:
Tank, MBT
Tickets
15
Respawn:
20 Minutes (typically)
Weak Spots
Avoid Spots
How The Optic Works